Town: Ådehlÿ Vähḡ ådutlä

Ådehlÿ Vähḡ ådutlä

Ådehlÿ Vähḡ ådutlä
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceEvwåschyothäb Provence
RegionSāth Thaŵy Steppe
Founded1305
Community LeaderAutocrat Tregfêbë Raycztrÿke
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6806 m (-20620 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population1144
Population Density286 people per km2 (1144 people per mi2)
Town AuraConjuration
Naming
Native nameÅdehlÿ Vähḡ ådutlä
Pronunciation/irt/ /ɑːduˈtlə/
Direct Translation[whole; entire] [government]
Translation[Not Yet Translated]

Ådehlÿ Vähḡ ådutlä (/irt/ /ɑːduˈtlə/ [whole; entire] [government]) is a subtropical Town located in the Evwåschyothäb Provence of the Kingdom of Hobben.

The name Ådehlÿ Vähḡ ådutlä is derived from the Dwarven language, as Ådehlÿ Vähḡ ådutlä was founded by Pemalis Ÿwesshod Härtfewy, who was culturaly Dwarvern.

Climate

Ådehlÿ Vähḡ ådutlä has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Ådehlÿ Vähḡ ådutlä receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Vähḡ ådutlä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6806 m (-20620 ft) above sea level.

Overview

Ådehlÿ Vähḡ ådutlä was founded durring the early 14th century in fall of the year 1305, by Pemalis Ÿwesshod Härtfewy. The establishment of Ådehlÿ Vähḡ ådutlä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Vähḡ ådutlä's construction back out of the project. Pemalis Ÿwesshod Härtfewy pushed on reguardles, and Ådehlÿ Vähḡ ådutlä was finished, but starts off as a terible place to live.

Ådehlÿ Vähḡ ådutlä was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Vähḡ ådutlä is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ådehlÿ Vähḡ ådutlä is buildings are arranged arrounded highly ordered system of premissive flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Ådehlÿ Vähḡ ådutlä's size could have. Astonishigly, the well-designed, yet cheep are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Ådehlÿ Vähḡ ådutlä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This town is as a necropolice.

Civic Infrastructure

Ådehlÿ Vähḡ ådutlä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Vähḡ ådutlä.

Ådehlÿ Vähḡ ådutlä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Vähḡ ådutlä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Vähḡ ådutlä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Vähḡ ådutlä's public wards, blessings, and other arcane systems.

Ådehlÿ Vähḡ ådutlä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Vähḡ ådutlä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Vähḡ ådutlä's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ådehlÿ Vähḡ ådutlä it is impossible to directly or indirectly lie.

The Herd Animal, Stag near Ådehlÿ Vähḡ ådutlä are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Vähḡ ådutlä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Mysticism energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4598 m2
    • Cattle and Similar Creatures: 286
    • Poultry: 3432
    • Swine: 228
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

348 of Ådehlÿ Vähḡ ådutlä's population work within a Foundational Occupation.

728 of Ådehlÿ Vähḡ ådutlä's population do not work in a formal occupation, but do contribute to the local economy. 68 (6%) are noncontributers.

Points of Interest

Many of Ådehlÿ Vähḡ ådutlä’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ådehlÿ Vähḡ ådutlä’s streets.

Ådehlÿ Vähḡ ådutlä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ådehlÿ Vähḡ ådutlä was attacked by soldiers from another nation, with orders to raid Ådehlÿ Vähḡ ådutlä. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Vähḡ ådutlä lost 227 people, 102 livestock, and 22 buildings. The conflict ended after roughly 113, when members of Ådehlÿ Vähḡ ådutlä's militia enacted an operation to secure a particular vault to utilize it for a specific task. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in defeat for Ådehlÿ Vähḡ ådutlä's forces. The war is remembered in legend by Ådehlÿ Vähḡ ådutlä's bards, historians, and legend keepers.

History